Jul 09, 2007, 06:46 PM // 18:46
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#2
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Desert Nomad
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
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this has been suggested before but i still /sign
it would also be nice if he could actually craft weapons of a skin of the guild leaders choice *but not rare skins cause then they would be worthless*
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Jul 09, 2007, 08:18 PM // 20:18
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#3
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Ascalonian Squire
Join Date: Feb 2007
Profession: W/R
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If he could make unmodded max AL shields with your guild cape silkscreened onto it, that would be something worthwhile he could do that wouldn't upset game balance.
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Jul 10, 2007, 12:20 AM // 00:20
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#4
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Academy Page
Join Date: Nov 2006
Guild: HOT
Profession: W/N
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do we rly need the market to crash any more thanit already has? sorry, but /notsigned
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Jul 10, 2007, 02:58 AM // 02:58
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#5
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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/signed, but not for your full idea.
Making him do more would be very nice. However, changing the requirement of an item can't happen. Currently, there are shields that only come in one requirement for a particular skin. This would allow people to use that skin with a different build.
If he could craft 15^50 and +5 energy weapons of generic skins (like the armor crafters in certain cities) it would help. Customization is rather weak for his only use.
Making any weapon inscribable allows people without Nightfall to get inscribable weapons, without trading with another player. Don't see that happening either.
Use basic skins (Cleaver, Warhammer, Shortsword, Tall Shield, Suntouched Scythe/Spear, and Dirks) and let him craft them with your choice of 15^50, +5 energy, 15/-5, or 15/-10.
/signed for more/better options
/unsigned for most of your ideas
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Jul 10, 2007, 05:01 AM // 05:01
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#6
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Desert Nomad
Join Date: Jan 2007
Location: USA
Guild: Jenova's Apocolyptic Remains [JAR]
Profession: D/
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/signed for Magma's reasons. As it is, my guild has ignored putting in a Weaponsmith because it's essentially useless.
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Jul 10, 2007, 06:35 AM // 06:35
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#7
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Forge Runner
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/signed
Just make it like the max weaponsmith at the high level cities.
takes a crap load of materials and 5k whoopee.
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Jul 10, 2007, 07:30 AM // 07:30
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#8
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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The crafting of weapons is good. Otherwise he's basically used as a merchant to sell to...
Not the changing req idea though...
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Jul 10, 2007, 12:07 PM // 12:07
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#9
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Furnace Stoker
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The Guild Hall Weaponsmith can already do a thing no other Weaponsmith in game can - customize weapons found in PvE or in HoH chest to be used on PvP characters! Got that nice Wintergreen Bow and want to use it on a PvP ranger - this guy is the only way you can get the +20% bonus for it.
Also he's a cheaper Merchant for quick selling crap. I find him already very useful.
Giving him ability to craft basic stuff like MagmaRed suggested would make sense, looks like some reasonable extra functionality, not unbalancing anything. I like the idea.
For some, it could be a way of bypassing the need of getting to a crafter somewhere far away, like at the end of a campagin, but at this moment it shouldn't be a concern at all.
10k for this NPC would be an even greater deal, just think about the absolutely useless Core Skill Trainer (50k)
However,
/not signed
to giving him economy-unbalancing abilities like switching req's or making things inscribable.
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